Interrupted transitions to AnyState transitions cause weird behavior

Case number 861266.

Animations with with settings exit time, interruption source next state that are transitioning away to somewhere and then interrupted by an Any State transition cause weird behavior where characters teleport downwards.

Root motion is disabled and animations don’t have downward movement in them.

Example gif using unity standard assets 5.6 bugging - Album on Imgur (issue happens at around 10s, runs at half timescale)

Anyone got any workarounds or anything? This is a 5.6 migration blocking issue for us as character hitboxes become incorrect due to this and most animation transitions just look buggy and bad.

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Also seeing the same thing here with our complex character rig.

Hi.

Thanks for finding this. We will fix this asap.

pp

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I see the fix for this didn’t hit 5.6.0b2, any idea if it’ll be in b3 or b4?

Edit: Further investigation shows that the whole animator CrossFade and CrossFadeInFixedTime methods are broken due to the “from” state being evaluated as a null state which is positioned vertically downwards. The only workarounds I’m aware of are to disable transition interruptions (causes animations to drag) or to set transition durations to 0s (animations are not smooth).

Hi Kuura,

the bug fix won’t be available for b3 and probably not for b4, we are running with limited staff for christmas vacation

best regards

Christmas vacation huh, wish I had one… sigh

Anyway thanks for the response, I’ll react accordingly.

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Hate to ask but any info on this?

Would love to capture game footage using HDR+AA but this just outright prevents using 5.6 for it…

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The fix has been approved, but the integration might take some time. Probably b5 or b6.