Hey,
I am experienceing a strange problem with intersecting meshes not being occluded when they should. As seen in the attached picture.
You can see the light grey areas they are the intersecting meshes. I haven’t done anythign strange to any of the shaders and have most everythign on default. They also don’t z fight so I don’t think its a clip issue at all (and i have tried playing with near/far clip planes) If anyone has any idea on howto fix this that woudl be great, cheers.
Can you increase the near plane value of your camera?
Doesn’t seem to effect it until the clip plane gets down to near non existent then it gets worse.