Intersecting Physics Shapes only on builds not in edito

When running in the editor a sphere rests on top of a plane as expected. When running a release build the sphere clips into the plane. Any one know what is going on here?

What do the translations in the entity debugger look like? For the sphere and the plane.

Also, did you intentionally leave out the physics body component from the plane?

Could you please submit a bug report with this minimal repro scene and post the case number here? Thanks!