intervals

hi peoples.

it is possible to do intervals?

a pseudo code for this could be:

var interval1 = transform.translate(10,0,0), transform.translate(0,0,0);

run interval1;

ok, hehe i know its syntax is not correct ;), but something like that, using vector3 maybe…

I’m not really sure what you mean by this. Do you want to move an object smoothly between two points? If so, you should use Vector3.Lerp.

yeah you got it, FinishPoint, StartPoint…

will look into the link thanks…!