Intiger question...

Hello. I am trying to destroy an object .5 second after it is spawned. But, when I try to enter .5 in the variable, it automatically goes to 0. I tried to get around that by letting the variable be a whole number and then diving it by 10 inside the destroy function, but that doesnt work (it acts like it is 0) What is wrong?

var Time : int;

function Update () {
Destroy (gameObject, Time/10);
}

Try with:

function Update () {
   Destroy (gameObject, 0.5f);
}