Introduce new code with AssetBundle

Hi,

is it possible to add new executable code at runtime from an AssetBundle?

We have a base application and want to load new assets at runtime; and it would be good to keep that as scalable and open as possible. If, for example, someone added a Helicopter asset with a new script that rotates the rotor, can that only be done if the main application is updated to contain that script?

Best,
Wavy

No.

An AssetBundle can include and use scripts, but those scripts must already be in the original build. Because those scripts must be compiled first.

Hi, thanks. What about a DLL?