Hi,
I’m Paul Winterhalder, Co-founder / CDO / Product Manager of brainCloud, and wanted to take a moment to introduce our Backend-as-a-Service (BaaS) platform. After 3.5 years of development we soft-launched in November, and have been organically building a community of developers (over 300 signed up so far).
Obviously we developers have a lot of options when it comes to toolsets, but we’re confident that if you check us out you’ll agree that brainCloud has a lot to offer. Things like:
#1 - The deepest gaming feature set:
- Multiplayer - Built-in Async Turn-by-turn and One-way (clash-type) multiplayer, plus compatible with UNET, Photon, Steam, and more
- Matchmaking - Supports custom filters
- Achievements - Unlimited, syncs with native platforms
- Leaderboards - Unlimited, with configurable resets
- Player XP & Levels - Define your XP levels and level-up rewards in our design portal
- Milestones & Quests - let your designer(s) define your player goals server-side, including rewards for meeting them
- Push Notifications - For iOS, Android, and Facebook
- Virtual Currencies - multiple virtual currencies support - tied to our product (IAP) and rewards systems, of course
- Tuning parameters (Global Properties) - tweak your app in real-time!
#2 - The most flexible API
- Authentication - anonymous, FB, e-mail, GameCenter, GoogleID, SteamId, etc.
- Cloud Data - support for simple real-time (concurrency safe) statistics all the way up to full, complex (json-based) entities. Organized and scoped by player and/or available globally by game.
- Cloud Code - run your own javascript code on our servers. Even schedule scripts to be run in the future!
- External web services - make calls to external servers from within cloud code
- Server-to-server - receive requests from external services… (useful for custom tools, multiplayer servers, etc.)
#3 - The richest monetization features
- Cross-platform pricing controls
- Server-side receipt validation (reduce piracy!)
- Scheduled Promotions - set up reduced pricing for sales ahead-of-time
- Targeted Promotions - define player segments, and send promotional push notifications to players automatically when they enter them
- IAP Support for all the major app stores, including Apple iOS, Google Play, Windows Store, BlackBerry World, Facebook, Valve Steam, etc.
#4 - The best tools
- Design Portal to define your apps and associated meta-data, tune-able in real-time after release
- API Explorer to learn and try out the API, even before you touch code
- Monitoring features to view global and player data live, view logs, debug
- Reporting features to view key metrics - DAU, #Sessions, Purchases, Platform usage, etc.
#5 - The least expensive pricing model
- brainCloud charges based on actual usage - # of API calls per month
- Pricing starts at $30 / month for 6M API calls - which for the average app is good for 2000 Daily Active Users
- And note - brainCloud’s API has been designed to keep API counts low (saving server utilization, thus our costs, and thus your costs). Our app developers average about 100 API calls / DAU. In fact, any API calls you make from Cloud Code scripts are free - so you are incentivized to use Cloud Code to optimize your app, which in return lowers your costs - win:win!
And of course, we’ve got great Unity Support - we provide a native C# library (with IDE plug-in) for iOS, Android, PC, Web, etc.
I could say more, but even my eyes are starting to glaze over now. I hope you’ll come by to check us out.
Registration is Free, Development is Free - you only pay when you go live - and our fees are the lowest in the business.
Plus check out our UNET example game, brainCloud Bombers! Full source code available on GitHub:
http://getbraincloud.com/apidocs/tutorials/unity-tutorials/braincloud-bombers-example-game/
If you have any questions, feel free to ask!
Cheers!
Paul.