@andyb-unity quick question with respect to the anchor saving/loading. Do you know if there is any plan/roadmap for being able to save/load anchors from the cloud? It seems unlikely to me, but the Oculus Integration Asset was deprecated, and (as far as I am aware) this is one of the last major features missing from the replacement UPM packages.
@zxzkf1992 Yes, Meta OpenXR 2.0 supports the persistent anchor API: Anchors | Unity OpenXR Meta | 2.0.0. We are working on a big refactor of the AR Foundation documentation for Anchors to include more notes and sample code, as well as new sample in our ARF Samples app. These docs are releasing soon, but in the meantime the API is fully live now and ready to use.
@dkonik_pal Yes, we are working on this with Meta. Canāt share any specifics just yet.
Will there be a way to detect if a scene model already exists?
You can assume that if the user has granted your app the spatial data permission, and you still donāt see any planes reported by ARPlaneManager, that there is no scene model. All valid scene models include a floor plane at a minimum.
Here is a table about all supported features for different platfroms, including Meta Quest.
If meta quest will grant developers access to camera data soon, iād be very interested in using ARTrackedImageManager āout of the boxā (migrating an ArFoundation app from mobile to the quest). Is support planned for meta quest? I understand that ArFoundation is pluging into ArKit and ArCore, and while metaās OS is based on android, itās not supporting ArCore. But since you have anounced āMeta quest support in ArFoundationā, iād expect (or actually more wish, really ) some work to be done to also wrap image tracking functionality IF metaās side supports this somehow (which i guess is the limiting factor here) vuforia is a money greedy thief that no one wants to use, rightfully so, and i understand it wouldānt be ArFoundations job to āembedā any third party image tracking library.
Just though iād ask, since this thread is already outdated and i canāt find any other positive information on thisā¦
Metaās announcement about camera pixel access has no affect on image tracking. Metaās OpenXR runtime still canāt track images in your physical space.
What will change, once we implement the necessary code on our side (and we canāt start this work until Meta releases their change first), is that youāll likely be able to use AR Foundationās CPU Image API to capture images from the camera. More on this here: Image capture | AR Foundation | 6.0.4
We have no ETA on when this might be able to be released, but from a road map perspective I would say this is likely how we will respond.