I’m moving into adding the networking features to my game, and I’m running into a snag. I’ve copied the setup of the loader level from the Networking example into my menu level. When I run the Menu level, it starts making an endless stream of copies of the ‘ConnectionGUI’ game object. It also tells me that my machine has a private IP address once per copy of ConnectionGUI. It only does this in my project; when I run the loader level in the Networking example project it doesn’t behave this way.
I would be very greatful for assistance.
{edit-wrong level name. loader, not levelload}