Introducing the Slash Arena: Online

Hi, we are small game develop studio called Drunken Monday. We are only two people and during the last year we developed a cross-platform multiplayer game: Slash Arena. And we’re almost done. We are glad to present you our game:

Massively multiplayer online battles with swords and axes.
Simple arcade action! Dodge the attack and choose a perfect time to strike.
Upgrade your weapon, slash enemies, collect resources and reach the top!

Battle Modes:

  • Deathmatch — Player vs All mode for 30 players. Score the highest damage and survive to win.
  • Arena 1vs1 — ranking duel for hardcore players. Your skills mean more than your high-level weapon.

Features:

  • Rapid battles. Play 5 minutes or 5 hours. It’s all up to you!
  • Swing your hammer and make 'em fly! Damage is calculated according to physical laws. Timing and distance matter!
  • Two types of attack — enough to make your enemy suffer from a painful combo! Master your skills.
  • Separate ratings for each Battle Mode. Monitor your progress.
  • Monthly rewards for the best players. Earn a pile of resources and unique character portraits.
  • Daily tasks. See if you can cope with them! >:]
  • Three characters with unique weapons and fighting styles. More characters are coming soon!
  • More than 30 upgrade levels for each character’s weapon and armor. Start with a simple leather jacket and get to the legendary royal armor!
  • Character’s appearance changes each 3 levels. Everyone will see how cool you are!

Game available on: Facebook, it passed greenlight and coming on Steam, soft-launched on GooglePlay and AppStore in Russia ( If you contact us we will send you .apk or testflight invitation ). Also take a look at Slash Arena: Online and Drunken Monday web sites.

We will be glad to hear your opinion!

Very nice looking characters and weapons. But the spinning mechanic looks very slow and boring. Maybe speeding it up ALOT and reducing the damage points would increase the entertainment value.

It looks like a bit of fun :slight_smile: You said there are 2 types of attacks but I only see the spinning attack. What’s the other one?
@theANMATOR2b I agree it looks a bit slow but if it were sped up too much it would be impossible to avoid once you’re in range.

Maybe applying a centrifugal force counter balance spin that causes the controls to be less accurate or a cool down mechanic (looks like they may have that) could balance it out.
Or maybe just one fast wind up and spin. That takes 2-3 seconds of wind up to make the complete spin.

Two types of attack - its actualy an attack on the left side and an attack on the right;) This is the basic concept of game. But now we also develop unique skills for every character which can be used in battle, we think this will diversify the gameplay.

Oh cool I got the impression you were done but that sounds good. Maybe an attack where you can quickly dart in stab and back out would work nicely. Watching this thred :slight_smile: