Hello Devs, I’ve written an editor extension which enables rigging of any static mesh to be animated in a proprietary wind system and to react to colliders in the world, such as a characters limbs brushing against it. Here is a short youtube video showing the tech in action in my game Eternal Knight. The purpose of this thread is to see if there is a need for it among you all and so if it’s worth spending the time to get this up on the asset store. Please check it out and tell me what you think.
Thanks!
- Todd