I’m making an Invader Zim style game with the same wacky visual style and cartoony colors. I tried to keep the same thick consistent outlines for all the details, also deformed the models to match the crazy look of the world. There will be characters, other objects and so on. Here’s some visual tests for the environments and props I’ve done so far.
2 Likes
Really cool style! I love the lighting
1 Like
Thank you!
1 Like
Here’s a little floating ad. I used constant tangents for the animation curves so they appear frame by frame.
oblongconstantbrontosaurus
Awesome work on the effects and lighting!
1 Like
It looks like Invader Zim, but simultaneously it also meshes well with the aesthetic style that was popular with 3D platformers around that same time, like Psychonauts, MediEvil, or Voodoo Vince. I’m interested to see what sort of characters the game will have.
1 Like
This looks amazing, love the neon and the grimy touches to the ceiling.
1 Like
thanks!
Here are some more environments and the first character.