Invalid Binary Error, UIRequiredDeviceCapabilities problem when using Cloud Build

Hi,
I have been facing this error for a few days.
As I have been working from home because of Covid-19 pandemic, I needed to use Cloud Build for the IOS platform.(Unity2019.3) But I when upload .ipa file to Appstore it gets rejected because of “invalid binary”. Here Is what Apple says about my problem:

I did not add any new capabilities. I only upgrade the project version from 2019.2 to 2019.3 (this was the problem) and made small bugfixes.

I could not find any solution for this error yet. Can someone on Unity help me with this?

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Apparently, in 2019.3 unity depreciated OpenGL es 3 and OpenGL es 2 and if you select auto graphics API it does not include these ones. the solution is disabling auto graphics API and include old APIs

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Thank you, works, I hope Unity fixes this!

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