Hi,
I have been facing this error for a few days.
As I have been working from home because of Covid-19 pandemic, I needed to use Cloud Build for the IOS platform.(Unity2019.3) But I when upload .ipa file to Appstore it gets rejected because of “invalid binary”. Here Is what Apple says about my problem:
I did not add any new capabilities. I only upgrade the project version from 2019.2 to 2019.3 (this was the problem) and made small bugfixes.
I could not find any solution for this error yet. Can someone on Unity help me with this?
Apparently, in 2019.3 unity depreciated OpenGL es 3 and OpenGL es 2 and if you select auto graphics API it does not include these ones. the solution is disabling auto graphics API and include old APIs