Hi,
I read http://forum.unity3d.com/viewtopic.php?t=64055&postdays=0&postorder=asc&start=15
I have a iphone game, not ipad
build project with unity1.7 for 3.2 device target
project info in xcode
- Architectures : Standard (Armc6 Armv7)
- Base SDK : IOS DEVICE 4.1
- Build Active Architecture Only : uncheck
- Valid Architectures : Armv6 armv7
target info in xcode
- Architectures : Standard (Armc6 Armv7)
- Base SDK : IOS DEVICE 4.1
- Build Active Architecture Only : uncheck
- Valid Architectures : Armv6 armv7
- IOS DEPLOYEMENT TARGET : 4.1
Build success and not able to install on my ipod as it is distribution provisioning
When i use application loader to send the zip file, it shows
This bundle is invalid. An application targeting the iPhone device family may not require a iOS Deployment Target of 3.2, which is an iPad-only OS.
So, where did I configure wrongly?
this step - build project with unity1.7 for 3.2 device target - should I change to unknown?
you likely didn’t change the active target on the right profile. you likely changed the debug or release, not your extra dublicate for distribution
I built on 4.1 distribution

I fixed and uploaded it to itune store finally
here is the solution:
- unity iphone player inspector - iPhone SDK unknown, not 3.2
- in xcode → product
remove *.app
Active Distribution
I am not sure whether xcode has cached the incorrect app file
- build and zip
- submit it with application loader