The game build and run flawlessly on the device if I install it from Xcode. Archiving and Verification also works, the error message appear when I click on “Upload to App Store”.
With previous 5.5.x versions I did not experienced this problem. I am using Xcode 8.2 on Mac OS 10.11.6.
Anyone knows if something changed in how Unity prepares the icons for iOS export?
If anyone has the same problem, I just solved it re-importing manually all the necessary icons directly in Xcode. It’s still not clear to me why the ones exported from Unity did not work for submission.
I have some problem too. When the build through cloudbuild on version 5.5.0p4 this problem is not present, but I need to build it through 5.5.2p4 on which this problem is.