Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!

Unity 2021.3.4f

we get tons of this.
I guess it is related to ParticleSystem

Invalid memory pointer was detected in ThreadsafeLinearAllocator::smile:eallocate!

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

I would suggest creating a bug report. Your last several posts have just been different stack traces. Nobody on these forums is going to be able to help you give the information you provide.

Have you fixed it? We recently have met the same issue and didn’t find the reason. In the end, we disabled GraphicsJobs on IOS platform and the crash rarely happens.