Invalid pass number for Graphics.Blit on devices

Hello, i am using Unity 2022.3.46 version and trying to write a new render feature for custom post processing. While the render feature works as expected in the editor, it throws the following error on devices after building:
[Unity] AndroidPlayer “Samsung_SM G965F@ADB:1c91f7bf3e057ece:0” Invalid pass number (3) for Graphics.Blit (Material “(Unknown material)” with 3 passes)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, CameraData&)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/Camera/ImageFilters.cpp line 329469688]

UnityEditor.PlayerConnectionLogReceiver:LogMessage (UnityEngine.Networking.PlayerConnection.MessageEventArgs)
UnityEngine.Events.InvokableCall1<UnityEngine.Networking.PlayerConnection.MessageEventArgs>:Invoke (UnityEngine.Networking.PlayerConnection.MessageEventArgs) UnityEngine.Events.UnityEvent1<UnityEngine.Networking.PlayerConnection.MessageEventArgs>:Invoke (UnityEngine.Networking.PlayerConnection.MessageEventArgs)
UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents:InvokeMessageIdSubscribers (System.Guid,byte,int)
UnityEditor.Networking.PlayerConnection.EditorConnection:MessageCallbackInternal (intptr,ulong,ulong,string)

In Android or iOS builds have the same stack trace. Do you help me how to fix it?

Maybe try the latest version, I thought I heard that there was a fix for something like this