Using Addressables 1.11.02 and Unity 2018.4.24f1, it seems that sometimes, when building for PC, not all prepared bundles are copied into the StreamingAssets folder of the actual build, leading to "Exception encountered in operation Resource(uianimations_assets_.bundle): Invalid path in AssetBundleProvider: ‘E:/BuildS/blah/blah_Data/StreamingAssets/aa/StandaloneWindows64/some_or_other_.bundle’.
It seems that the bundles missing are the last ones, when put in alphabetical order. We have many bundles: 1192 in total, the last 8 of them did not get copied over into the actual build.
Manually copying the missing bundles seems to work, but of course this caught us off guard, and we don’t really understand why this should be happening. Is there something we’re doing wrong?