Invalid path in AssetBundleProvider after migrating Unity version

Hi,

I just migrate a project from Unity 2019.4.8 with addressable 1.8.5 to Unity 2020.3.1 with adressable 1.16.16

The build… build correctly but when a I Launch the game I Have this error :

Exception encountered in operation Resource<IAssetBundleResource>(StandaloneWindows64\areas_assets_all.bundle), status=Failed, result= : Invalid path in AssetBundleProvider: 'Library/com.unity.addressables/aa/Windows/StandaloneWindows64\areas_assets_all.bundle'.

I Guess this part ‘Library/com.unity.addressables/aa/Windows/’ is not normal. But I don’t known how to solve that.

Any ideas ?

Thank you.

I can bounce this off the team for some guidance, but I did notice you’re using a really old version of the Addressables package. I would recommend you upgrade and see if you still encounter this.

The problem is with the package 1.16.16 not with the 1.8.5 :slight_smile:

After somes tests, this work fine with 1.16.10

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