Hi,
I just migrate a project from Unity 2019.4.8 with addressable 1.8.5 to Unity 2020.3.1 with adressable 1.16.16
The build… build correctly but when a I Launch the game I Have this error :
Exception encountered in operation Resource<IAssetBundleResource>(StandaloneWindows64\areas_assets_all.bundle), status=Failed, result= : Invalid path in AssetBundleProvider: 'Library/com.unity.addressables/aa/Windows/StandaloneWindows64\areas_assets_all.bundle'.
I Guess this part ‘Library/com.unity.addressables/aa/Windows/’ is not normal. But I don’t known how to solve that.
Any ideas ?
Thank you.