Invalid reflection probes baking with progressive GPU

Dear forum,

I am testing out the progressive GPU baker, which works amazingly well… Unitil I tried to bake reflection probes !

See this screenshot :
baking is fine, but clicking the reflection probe shows a very bright image. I think the baking itself is fine (reflection probe image) but the probe display sphere is bad…

This for a project in 2019 LTS in Android (Oculus Quest).

Also experience that?

Does this happen on all reflection probes or just this one?
Which compression setting are you using? (Lighting Settings > Environmental Lighting > Environment Reflections > Compression)
On the reflection probe, is the HDR option enabled, and is the type set Baked?

Hi, how does it look in the inspector? Does changing the exposure there make a difference?
6071544--658347--upload_2020-7-9_14-54-57.png