Invalid serialized file version. File: “globalgamemanagers”. Expected version: 2022.3.45f1. Actual version: 2022.3.49f1.
I don’t have the 2022.3.45f1 version installed anymore I deleted it and the project was built it 2022.3.49f1. But it still says this. The player does not run because of this.
Try modifying that asset once and build again. Or use ForceReserializeAsset to write the file, in full, with the current serialization format.
If the issue persists then a) try deleting the Library folder (project must be closed) and b) check if that script or any script on that object may have serialized fields that are enclosed in preprocessor directives (eg #if UNITY_EDITOR ...)
I re-imported all the assets. The problem is present only in the WebGL build. The Windows build works just fine.