Invalid Signature for submitted Mac App

After a successful submission to the Mac App Store, I got an email from Apple saying this:

I know others have received the same message, what is the solution?

Because I’m pretty sure the signature is valid and signed by Apple.

Anyone know the solution to this?

Or is it something that needs to be fixed by Unity?

codesign -f -s “3rd Party Mac Developer Application: name” /path to /Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib

Having the same problem but the above didnt solve it for me