Invalid token "=" in class... (mistake in xrotation = 0f)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Mouselook : MonoBehaviour
{

public float mouseSensitivity = 100f;
public Transform playerbody;

public xrotation = 0f;

// Start is called before the first frame update
void Start()
{
Cursor.lockstate = CursorLockMode.Locked;
}

// Update is called once per frame
void Update()
{
float mousex = Input.GetAxis(“Mouse X”) * mouseSensitivity * Time.deltaTime;
float mousey = Input.GetAxis(“Mouse Y”) * mouseSensitivity * Time.deltaTime;

xrotation -= mousey;
xrotation = Mathf.Clamp(xrotation, -90f, 90f);

transform.localrotation = Quaternion.Euler(xrotation, 0f, 0f);

playerbody.Rotate(Vector3.up * mousex);

I was looking everywhere and nothing seemed to help. I would appreciate any help, thx.

You need a data type on it. Probably public float xrotation = 0f;

And in the future, use code tags when posting code.

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