full error
InvalidCastException: Cannot cast from source type to destination type.
Inventory.LightFire (UnityEngine.GameObject campfire) (at Assets/Scripts/Inventory.js:62)
Inventory.OnControllerColliderHit (UnityEngine.ControllerColliderHit col) (at Assets/Scripts/Inventory.js:53)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction() (at Assets/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.js:229)
CharacterMotor:FixedUpdate() (at Assets/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.js:331)
function OnControllerColliderHit(col : ControllerColliderHit){
if(col.gameObject.name == "campfire"){
if(haveMatches && !fireLit){
LightFire(col.gameObject);
}else if(!haveMatches && !fireLit){
textHints.SendMessage("ShowHint", "I could use this campfire to signal for help...
if only i could light it…");
}
}
}
function LightFire(campfire : GameObject){
var fireEmitters : ParticleEmitter[];
fireEmitters = campfire.GetComponentsInChildren(ParticleEmitter);
for(var emitter : ParticleEmitter in fireEmitters){
emitter.emit = true;
}
campfire.audio.Play();
Destroy(matchGUI);
haveMatches = false;
fireLit = true;
}
any ideas
decided to try to build it and it gave me this warning
Assets/Scripts/Inventory.js(62,56): BCW0028: WARNING: Implicit downcast from ‘UnityEngine.Component’ to ‘UnityEngine.ParticleEmitter’.