I have a shot script.
var BulletPref : Rigidbody;
var clone : Rigidbody;
if (bloodPrefab) Instantiate(bloodPrefab, hit.point, rot); // make it bleed...
clone = Network.Instantiate(BulletPref, BulletSpawn.position, BulletSpawn.rotation,0);
clone.GetComponent(Bullet).Towards = hit.point;
There are many problems with your script, not just that particular error.
var BulletPref : GameObject;
var clone : GameObject;
var isInstantiated = Instantiate(bloodPrefab, hit.point, rot); // make it bleed...
if(isInstantiated != null)
{
clone = Network.Instantiate(BulletPref, BulletSpawn.position, BulletSpawn.rotation,0);
clone.GetComponent(Bullet).Towards = hit.point;
}
I don’t know what type “Towards” has, but I am assuming you cannot assign hit.point to it because of a type mismatch.
I changed the script to:
Instantiate(bloodPrefab, hit.point, rot); // make it bleed...
Network.Instantiate(BulletPref, BulletSpawn.position, BulletSpawn.rotation,0);
and i added a script to the bullet to let it move