Hello everyone,
I am currently developing a project in Unity and recently installed the Easy Save 3 plugin. Since its installation, I’ve been consistently getting an InvalidOperationException
in my console that reads:
The provided target platform group name (Stadia) is not valid.
This is happening despite the fact that I’ve never installed or configured anything related to the Stadia platform, nor do I intend to launch my game on it. Moreover, when I check the “Build settings”, I don’t see Stadia listed as one of the platforms.
Despite the recurring error message, my game is running as expected, and the save/load features from Easy Save 3 are functioning properly. It seems that this issue doesn’t currently affect the functionality of my project, but the error messages are nonetheless concerning and I would like to resolve them if possible.
Has anyone encountered a similar issue before or does anyone have any insights about what might be causing this? I appreciate any help you can provide.
System.ArgumentException: The provided target platform group name (Stadia) is not valid.
at (wrapper managed-to-native) UnityEditor.PlayerSettings.GetScriptingDefineSymbolsInternal(string)
at UnityEditor.PlayerSettings.GetScriptingDefineSymbols (UnityEditor.Build.NamedBuildTarget buildTarget) [0x00007] in <69e198e79c974f7d84e1c61562bd6ca5>:0
at UnityEditor.PlayerSettings.GetScriptingDefineSymbols (UnityEditor.Build.NamedBuildTarget buildTarget, System.String[]& defines) [0x00000] in <69e198e79c974f7d84e1c61562bd6ca5>:0
at ES3ScriptingDefineSymbols.SetDefineSymbol (System.String symbol) [0x00015] in G:\Unity\Projects\MyGame\Assets\Plugins\Easy Save 3\Editor\ES3ScriptingDefineSymbols.cs:33
at ES3ScriptingDefineSymbols.SetDefineSymbols () [0x00012] in G:\Unity\Projects\MyGame\Assets\Plugins\Easy Save 3\Editor\ES3ScriptingDefineSymbols.cs:21
at ES3ScriptingDefineSymbols..cctor () [0x00000] in G:\Unity\Projects\MyGame\Assets\Plugins\Easy Save 3\Editor\ES3ScriptingDefineSymbols.cs:15
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])