Hello,
Every time I press play in the console I keep getting this error:
InvalidOperationException: The TransformStreamHandle cannot be resolved.
UnityEngine.Animations.TransformStreamHandle.CheckIsValidAndResolve (UnityEngine.Animations.AnimationStream& stream) (at <0d2763ad82354fc6a022a2846086ca7b>:0)
UnityEngine.Animations.TransformStreamHandle.GetLocalTRS (UnityEngine.Animations.AnimationStream stream, UnityEngine.Vector3& position, UnityEngine.Quaternion& rotation, UnityEngine.Vector3& scale) (at <0d2763ad82354fc6a022a2846086ca7b>:0)
UnityEngine.Animations.Rigging.ReadWriteTransformHandle.GetLocalTRS (UnityEngine.Animations.AnimationStream stream, UnityEngine.Vector3& position, UnityEngine.Quaternion& rotation, UnityEngine.Vector3& scale) (at Library/PackageCache/com.unity.animation.rigging@0.2.5-preview/Runtime/AnimationJobs/TransformHandle.cs:13)
UnityEngine.Animations.Rigging.AnimationRuntimeUtils.PassThrough (UnityEngine.Animations.AnimationStream stream, UnityEngine.Animations.Rigging.ReadWriteTransformHandle handle) (at Library/PackageCache/com.unity.animation.rigging@0.2.5-preview/Runtime/Utils/AnimationRuntimeUtils.cs:220)
UnityEngine.Animations.Rigging.MultiParentConstraintJob.ProcessAnimation (UnityEngine.Animations.AnimationStream stream) (at Library/PackageCache/com.unity.animation.rigging@0.2.5-preview/Runtime/AnimationJobs/MultiParentConstraintJob.cs:95)
UnityEngine.Animations.ProcessAnimationJobStruct`1[T].Execute (T& data, System.IntPtr animationStreamPtr, System.IntPtr methodIndex, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <0d2763ad82354fc6a022a2846086ca7b>:0)
Can anyone help me with this issue? maybe this is the reason why my animation rigging isn’t working properly?