Im wondering how i can make a gui texture to represent an object.
One of my scripts its a simple pickup script which moves the objects texture variable to my inventory, but lets say i wanted to click it, how can i get it to know the difference between a sword texture and a apple texture?
Im basically just trying to get my sword in my inventory to enable when i click its unique gui texture.
Create 2 different scripts. OnMouseEnter { Dosomething();}