Hi, im trying to create an inventory system to my game.
But i have problem with add items to my inventory. it is sad for me
I’ve got:
In inventory.cs:
float[,] plecak = new float[4,4]; // tablica, there are polish so ;) there is a two-dimensional array = plecak.
and simple GUI slots
for(int i = 0; i < 4; i++)
{
for(int k = 0; k < 4; k++)
{
GUI.BeginGroup(new Rect(12,15,300,300));
GUI.Box (new Rect(5+(i*42),5+(k*42),40,40),":" +plecak[k,i]);
GUI.EndGroup();
}
}
On Item.cs i’ve go:
private GameObject Gracz;
private float odleglosc;
public Texture2D ikona;
void Start()
{
Gracz = GameObject.FindWithTag("Player");
}
void Update()
{
}
void OnMouseDown()
{
odleglosc = (transform.position - Gracz.transform.position).sqrMagnitude;
if(odleglosc <= 4f)
{
print("Jestes blisko.");
//Here!!!!
Destroy(gameObject);
}
}
Item on the ground have Tag = Item.
And, there where is “//Here!!!” i need some code to pick up items could u help me? Please?