Inventory problem with photon

hello I am developing a multiplayer unity game using photon and I am looking to create an inventory but there is zero documentation on the subject that can help me?

I assume you use PUN 2? Photon is more or less a brand for a range of SDKs which have different solutions for networking.

Having an inventory is not a well defined thing to do. There is no just one solution.
Do you need it in a session or “permanent”? The latter is not covered by any Photon solution, as we don’t store user data, profiles or such. You could combine our networking with other solutions to store this kind of data.

Do you want a local inventory or something others can see? Is it synced in the first place?