Inventory System Asset Errors

Hello,

I am getting errors that won’t allow the game to run. I am using the Inventory Master uGUI asset by Sander Buccheim and when trying to run the game, these errors appear:

UnityException: Tag: Tooltip is not defined.
ConsumeItem.Start () (at Assets/InventoryMaster/Scripts/Item/ConsumeItem.cs:19)

UnityException: Tag: Tooltip is not defined.
ShowTooltip.Start () (at Assets/InventoryMaster/Scripts/Item/ShowTooltip.cs:18)

UnityException: Tag: Tooltip is not defined.
PlayerInventory.Start () (at Assets/InventoryMaster/Scripts/ExampleScript/PlayerInventory.cs:179)

Any idea what to do? Should I just find another asset for inventory management? Please, help!

Sounds like the error is telling you you need a Tag named Tooltip.
This may have been part of the instructions for the asset also, but I don’t know since I don’t use it. But I would try that first.

Did you add the tag “Tooltip” in Tags and Layers?

I don’t think so. Would I just need to add it and assign it?

Update: the tooltip tag exists, but it’s odd that the error only shows up in the example script.

Solved it! Just had to remove the example scene!