Hello,
This is my first post here and i’d like to introduce myself.
Hi, I’m Nathan and I code stuff.
Mostly C# but i can work in several other languages as well.
Currently i’m looking at mheg(which is a nightmare btw).
I picked up unity 3 recently after doing some C# games programming in XNA, I prefer unity so far.
Right now i’m in the middle of creating a C# inventory system (the code behind it anyway)
I’m looking for some use cases for inventory systems and just general thoughts on design and features.
Some examples i have so far are:
Equipment management: like having a character with slots for equipment that can be filled with only one item of the right type.
Bags:Storing single and stacked items in a bag.
I’m managing these slots using rules which can be custom created for individual uses, similar to the way predicate delegates work in C#.
If you have any ideas on what you want from an inventory system or any examples of how you’d like to use one, i’d be grateful for the direction.
Thank you in advance.
Cinnamon