I know this may sound like a stupid question, but should I use GUI window to do an inventory window? I don’t know how GUI windows work, but I’m assuming they function like regular GUI layers in that you can detect clicks, where they occured, drag GUI elements, etc. Is this correct? I just need basic functionality if an inventory window that you’d see in any RPG game out there.
Have you tried looking at the www.unitytutorials.com inventory tutorial for $9.99?
I made myself a simple inventory that uses textures (an empty texture, slot texture ect) usings arrays instead of a GUI Window.
theres no free tutorials or anyone willing to help with this?
check out the unifywiki and use board search. there have been threads on how to create simple inventory systems upon which you can build if you don’t want to invest into something that takes you through the whole stuff cause you have the background knowledge
will check it out now and thanks for a quick reply