Hello,
I’m working on a project where I use IK with the animator.SetIKHintPosition to move a humanoid in augmented reality. Those positions come from JSON data. To replace the model in the real world at a particular position and rotation, I need to rotate all the 3D model but whatever I try, the IK position is kept.
They don’t follow any parent-child logic. I can turn the body of my humanoid to either transform.Rotation or anim.BodyRotation, but then my IK positions are no more good (I link a picture of that for 90°).
Do you see a solution? Thank’s
Hi all, if anone has a clue, please tell me ^^
Also tell me if it is not clear enough .