I have read through the Unity manual for an answer and think I may already know but I was wondering if anyone could confirm the requirements for a character to have inverse kinematics?
Am I correct in thinking that IK is only available if you have a rig which is set up in Mecanim as “Humanoid” type? Is IK available on “Generic” type rigs?
From the Mecanim section of the Unity manual:
This approach is known as Inverse Kinematics (IK) and is supported in Mecanim for any humanoid character with a correctly configured Avatar.
Any help or confirmation on this would be greatly appreciated.
Thanks a lot!