Hello
I am using TouchScript for my games input - panning around a 3d environment. For some reason the Windows 8 Tablet input is inverted. Note when I run the app in the Unity3d Editor on my Windows 7 laptop the input is NOT inverted.
When I say inverted I mean:
- By dragging your finger left the camera moves left. The vast majority of apps would move the camera right when the user drags left. This is how Bing Maps responds.
- By dragging your finger up the camera moves up. The vast majority of apps would move the camera down when the user drags down.
- Pinching fingers together zooms in the camera. When it should zoom out.
I haven’t done anything that I know of the cause this inversion.
Setup:
- GameObject
'CameraContainer'
has the components:Transformer2d, FullScreenLayer, PanGesture, ScaleGesture, PressGesture
. - GameObject
'MainCamera'
is nested inside the'CameraContainer'
object and has the components:Camera
. - GameObject
'TouchScript'
has the components:TouchManager
- GameObject
'Input'
is nested inside the ‘TouchScript’ object and has the components:MobileInput, MouseInput and Win8TouchInput
.
Any ideas what has caused this and/or how I can invert the input controls?