Help
My movement is normal going sideways but inverted going forwards and backwards
Heres The Script
using UnityEngine;
using System.Collections;
public class Igrac : MonoBehaviour
{
public bool controllable = false;
public float speed = 7.0f;
public float jumpSpeed = 6.0f;
public float gravity = 20.0f;
private Vector3 moveDirection = Vector3.zero;
private CharacterController controller;
// Use this for initialization
void Start()
{
controller = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update()
{
if (controller.isGrounded && controllable)
{
moveDirection = new Vector3(Input.GetAxis("Vertical"), 0, Input.GetAxis("Horizontal"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}