I’ve just opened a non-VR scene from the Ultimate Low Poly Dungeon package. I’ve already added the XR Origin object. The problem is that, during play mode, the tracking axes are inverted. If I look upside, the camera looks down. The same happens with the left-right axis. Moreover, the camera re-centers showing the initial position. Could you give a clue to solve this? Thx.
OK, my mistake. The scene already included a Player object with its own Camera that was interfering with the XR Origin object