Hi,
I want to get one layer to be ignored by a raycast. There is a nice workaround in the documentation: Unity - Manual: Layers
It works fine, but when it comes to inverting the layerMask, I am getting this error:
Operator '~' cannot be used with an expression of type 'UnityEngine.LayerMask'.
Here is my code:
var layerMask : LayerMask = 1 << LayerMask.NameToLayer ("Unclickable");
layerMask = ~layerMask;
var FinalMask:LayerMask = (layerMask.value);
ray = camActive.ScreenPointToRay(Input.mousePosition);
Physics.Raycast (ray, hit, 100, FinalMask.value);
Any idea, why the documentations example doesn’t run?