Investigating Input Session Errors and Stuttering Audio in VisionOS App Development with Polyspatial and Xcode

When I was developing a VisionOS app using Polyspatial, I had some UI components like TMP_InputField in the scene. After packaging it into VisionPro with Xcode, upon opening the project, I heard a severe stuttering sound, similar to the sound of software crashing. The same stuttering sound occurred when I selected the input field. The Xcode log is shown in the first image, and it seems to indicate an error caused by the input session. When I entered the boundaryless scene and selected the input field, the entire scene appeared to rotate and shift, and the Xcode log is shown in the second image, indicating that the VolumeCamera was resized due to a keyboard error. I am unsure whether this problem is caused by Unity or Xcode settings. I hope the Polyspatial developers or any developers who have encountered similar issues can see this and assist me in debugging. Thank you in advance!

Hi,

For clarification, is this with PlayToDevice, or just a local Xcode build?

At any rate, I’m not familiar with this particular error log, and will need a repro project and a bug report to further investigate.

Thank you!