Hi everyone. I was just wondering, is it possible to an invisible warped effect to a player on Unity (not pro)? Not just untoggle the mesh, but also have a warped effect as the mesh, so you can spot it out if it’s moving
Hi Cbjfan1,
Sounds like you are looking for a Predator style cloak. If I was to do it, then I would maybe try something using simple transparent textures, with a very slight tint to them. I also can’t help thinking if a water texture would also be an avenue to explore.
Cbjfan1,
you just use a second texture that you activate if your character is cloaked.
Shader: Standard/Spectacular Setup?
Now Render Mode = Transparent
Albedo → Alpha (A) ~ 0
Shininess: ~1
And now to make it better, attach a skript that has a boolean (“isCloaked”).
In the Update() Method, check if isCloaked == true.
Then every other / 10 frames increase the tiling x / y.
If tiling >= 10 reduce the tiling
If tiling <=1 increase the tiling again…and so on.
That is a pretty easy way to make the cloak look alive.
Have fun!
Email: rh-21(at)web.de