I have tried watching video tutorials for how I am supposed to export Blender files into Unity but none of them have helped me, hopefully one of you guys can! This is my first time trying to import something into Unity so I may be doing something wrong. I exported the .fbx into Unity and in the preview it looks fine. But when I try to actually put it in the scene it’s just invisible!? I would appreciate any help as to why this might be, thanks!
GBC when you import your object in the Inspector Panel you will see 3 buttons - one of which is “Model”. Select that and check the “Scale Factor” value.
By default Unity assigns a value of 0.01. For objects coming from Blender set it to 1.
That might rectify your problem
cheers, gryff ![]()