Can an invisible shadow reciever be made? Does that make sense to do?
Well what I really need is a transparent shader that simply recives all the shadows, just as if it was a normal diffuse shader.
Can an invisible shadow reciever be made? Does that make sense to do?
Well what I really need is a transparent shader that simply recives all the shadows, just as if it was a normal diffuse shader.
Search “Matte shadow”
Ok, so an ivisible shadow reciever is possible! Thanks.
The other part is that I want to get these shadows overlaying a “Transparent/Diffuse” material. No matter what but the shadows are rendered behind the “Transparent/Diffuse” material - even if I set the Matte shadow render queue to “Transparent+1”.
Some background - I simply have a road mesh on my terrain, but all the shadows are behind it: