TMP SubMeshUI Sprites Are Invisible in the Unity Editor but Visible in Play Mode
I’m encountering an issue where TMP SubMeshUI sprites are not visible in the Unity Editor but appear as expected in Play Mode.
TextMeshPro version 3.0.9
Unity version 2022.3.50f1
What I’ve Tried:
- Reimported the TMP Sprite asset.
- Re-created the Sprite Asset.
- Used the “Reimport All” option.
- Closed and reopened Unity.
- Restarted my computer.
- Tested with multiple TMP Sprite Assets.
- Created new Sprite Assets from scratch.
- Tried using a new scene.
- Experimented with different canvas types (Overlay / World Space / Screen Space).
Despite these efforts, the issue persists. Has anyone else experienced this?