Invoke not working right after enable canvas

Hi guys,

I have a canvas which contains a childer with a text.

Then I have a invoke method which is calling it self to decrement the number (count down).

The thing is that if I call the invoke right after enabling the canvas, its just not doing anything. In the other hand if the canvas was enabled the whole time, the invoke works like a charm.

Any ideas???

This is gonna sound funny but the problem was in the pause screen so timescale was 0 and that was why it wasn’t working :slight_smile: