Invoke repeating wont repeat

Hi invoke repeating doesnt repeat it just invoke once but doesnt repeate every second. A little help would be appreciated. Thanks!
Transform Player;
float RotSpeed = 90f;
Vector2 dire;//direction of the bullet
bool isReady;//when bullet set
public GameObject bullet1;
// Update is called once per frame
void Start()
{
InvokeRepeating(“FireBullet”, 1f,1f);
}

 void Update()
{
  
}

void FireBullet () {
	if(Player==null)
    {
        GameObject player = GameObject.Find("Player");
        if(player!= null)
        {
            Player = player.transform;
            GameObject bullet = (GameObject)Instantiate(bullet1);
            bullet.transform.position = transform.position;
            Vector2 direction = player.transform.position - bullet.transform.position;
          bullet.GetComponent<EnemyBulletMove>().SetDirection(direction);
        }
    }

I think the InvokeRepeating works correctly. Simply put a Debug.Log at the beginning of your function to make sure.

The problem comes from your function. Try this :

void FireBullet ()
{
    if(Player==null)
    {
        GameObject player = GameObject.Find("Player");
        if(player!= null)
        {
            Player = player.transform;
        }
    }
    
    if( Player != null )
    {
        GameObject bullet = (GameObject)Instantiate(bullet1);
        bullet.transform.position = transform.position;
        Vector2 direction = Player.transform.position - bullet.transform.position;
        bullet.GetComponent<EnemyBulletMove>().SetDirection(direction);
    }
}