Why the hell is this not working?
What I want is to get the Shoot function in the RifleAI script. I got it to work before all the Raycasting chaos and now forgot how the hell I did it.
Main thing is that I can’t access any of the functions in the RifleAI code or can’t call them.
So yeah, how and why can’t I get the Shoot() Function in the RifleAI? It worked before…
This is the Code in the parent, which is main AI that I had issues with earlier.
// this is the weapon in children IE the hand.
public GameObject weapon01;
// this is the script definition...
private RifleAI weaponRifleScript;
void Start(){
// tell it to get the specific RifleAI in the child.
weaponRifleScript = weapon01.GetComponent<Rifle>();
}
void Update{
if(canShoot == true){
Shooting();
}
}
void Shooting(){
weaponRifleScript.InvokeRepeating("Shoot", 1, 0.1f);
}
}
… and the code in the RifleAI:
public Transform projectile;
//... and a few more public things that I can see in the parent script.
void Start {
}
// this is what shoots the projectiles. Its works, as I changed nothing here.
void Shoot(){
Instantiate bla bla bla.
// it shoots, so problem can't be in here, has to be in the main script.
}