InvokeCommand class [X] doesn't match [Y]) UnityEngine.Networking.Network (696680) fixed or not?

Hi all,

I still appear to be getting this bug:

Is it not fixed in 5.1 release? I wasn’t getting it when I was using the beta. Sorry if I’m not posting this in the right place.

I wish “fixed in future releases” read “Fixed in releases X, Y, Z”

it is fixed in 5.1p1

1 Like

My Version is the 5.1.0f3 Personal and the error persists.

5.1p1 is newer than 5.1.0f3. It is a patch release.