InvokeRepeat or IEnumarator which one is the true way

Hi all,
When InvokeRepeat or IEnumarator can do the job which one should be chosen?
(Considering performance etc.)

Coroutines are better in every way.

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I also realized that is true but I whish Unity added the simple function Sleep(1000) to its normal function because obviously “yield return new wait…”. is really really unnecessary garbage!.