Hello folks!
The most simple way to describe my problem: i need a function like
public void InvokeRepeating(string methodName, float time, float repeatRate);
but it should repeat every x frames instead of every x seconds.
public class Timer : MonoBehaviour
{
int frame_length;
int frame_speed;
public delegate void TestDelegate();
public Timer(TestDelegate function, int length, int speed)
{
frame_length = length;
frame_speed = speed;
//?? = function?
}
void Start()
{
}
// Update is called once per frame
void Update()
{
if (frame_length > 0)
{
frame_speed--;
if (frame_speed == 0)
{
frame_length--;
frame_speed = 4;
//function();?
}
}
}
}
i tried something like this, but i’m fairly new to unity and have no clue.
Thanks in advance